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Post by martinheterjag on May 2, 2012 1:16:26 GMT 1
the new start a match is awesome! so i thought we could make a little thread with some settings since you can export and import them now made a "slim ft" setup {"maps":[],"cvars":{"g_gametype":9,"teamsize":4,"g_freezeEnvironmentalRespawnDelay":2000,"g_freezeRoundDelay":3000, "g_freezeResetArmorOnRound":1,"g_freezeResetWeaponsOnRound":1,"g_friendlyFire":1,"g_dropCmds":0, "g_freezeResetHealthOnRound":1,"sv_warmupReadyPercentage":0.75,"g_startingWeapons":3}} mg only everything resets and now you cant cheat and drop weapons/powerups anymore theres some settings we could change in this setup if you like: powerup droped on death, ffa style or tdm style?(ffa now) environmental respawn delay (1 sec now) friendly fire on or off? (on now) we could change weapon respawn too i guess. but 5 is pretty nice imho. maybe start with sg too? so, comment on this setup and post your own fun mods !
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Post by martinheterjag on May 2, 2012 1:24:43 GMT 1
heres a ca styled version of ft as well
{"maps":["demonkeep"],"cvars":{"g_gametype":9,"teamsize":4,"g_freezeRoundDelay":3000,"g_freezeResetHealthOnRound":1,"g_freezeResetArmorOnRound":1,"g_freezeResetWeaponsOnRound":1,"g_startingArmor":100,"dmflags":28,"g_dropCmds":0,"g_spawnItemPowerup":0,"g_spawnItemAmmo":0,"g_spawnItemArmor":0,"g_spawnItemHoldable":0,"g_spawnItemHealth":0,"g_spawnItemWeapons":0,"g_startingWeapons":255,"g_startingAmmo_mg":150,"g_startingAmmo_sg":25,"g_startingAmmo_gl":25,"g_startingAmmo_rl":25,"g_startingAmmo_lg":150,"g_startingAmmo_rg":25,"g_startingAmmo_pg":150,"g_startingHealth":200,"g_startingHealthBonus":0}}
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Post by martinheterjag on May 5, 2012 12:37:29 GMT 1
theres a thread in the ql subscribers forum as well with nice doom1 setups and stuff
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Post by martinheterjag on May 5, 2012 15:41:07 GMT 1
as close to pql as possible for a standard server
{"maps":[],"cvars":{"g_startingHealthBonus":0,"g_velocity_gl":800,"pmove_AirControl":1,"pmove_RampJump":1,"pmove_WeaponDropTime":10,"pmove_WeaponRaiseTime":10,"weapon_reload_rg":1250,"weapon_reload_sg":950,"armor_tiered":1,"dmflags":32,"g_knockback_rl":1,"premium":0}}
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Post by martinheterjag on May 6, 2012 20:13:33 GMT 1
as close to cpma 1.48 as possible (i think?)
{"maps":["battleforged","blackcathedral","chemicalreaction","brimstoneabbey","coldwar","deepinside","dismemberment","evolution","fatalinstinct","hellsgateredux","provinggrounds","retribution","somewhatdamaged","spacecamp","theatreofpain","verticalvengeance","trinity","thunderstruck","seamsandbolts","sorrow","longestyard","lostworld","hiddenfortress","dredwerkz"],"cvars":{"g_startingHealthBonus":0,"g_velocity_gl":800,"pmove_AirControl":1,"pmove_RampJump":1,"pmove_WeaponDropTime":10,"pmove_WeaponRaiseTime":10,"weapon_reload_rg":1250,"weapon_reload_sg":950,"armor_tiered":1,"dmflags":32,"g_knockback_rl":1,"premium":0,"g_knockback_rg":1,"weapon_reload_bfg":1250,"g_knockback_sg":1.3,"g_damage_sg_outer":4,"g_damage_sg":6,"g_damage_pg":18,"g_quadDamageFactor":4,"pmove_AirSteps":0,"pmove_StepHeight":18}}
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